Media Violence
While some games
have educational content, many of the most popular games emphasize negative
themes and promote:
- The
killing of people or animals
- The
use and abuse of drugs and alcohol
- Criminal
behaviour, disrespect for authority and the law
- Sexual
exploitation and violence toward women
- Racial,
sexual, and gender stereotypes
- Foul
language and obscene gestures
Studies of children exposed to violent media have shown that they may
become numb to violence, imitate the violence, and show more aggressive
behaviour. Younger children and those with emotional, behavioural or learning
problems may be more influenced by violent images.
Spending excessive
time playing these games can lead to:
- Less
time socializing with friends and family
- Poor
social skills
- Time
away from family time, school work, and other hobbies
- Lower
grades
- Less
reading
- Less
exercise and becoming overweight
- Decreased
sleep and poor-quality sleep
- Aggressive
thoughts and behaviours
•
Over
the past 30 years there has been extensive research on the relationship between
televised violence and violent behavior among youth. Longitudinal,
cross-sectional, and experimental studies have all confirmed this
correlation.
•
Televised
violence and the presence of television in American households have increased
steadily over the years. In 1950, only 10% of American homes had a television.
•
The
typical American child will view more than 200,000 acts of violence, including
more than 16,000 murders before age 18
•
Children
spend on average 7 hours a day of media in general.
•
Violent
video games increase violent thoughts, emotions physiological arousal and
creates stress.
·
Recent research has shown
that connections between children playing violent video games can cause later
aggressive behavioural problems.
·
In retrospect studies have
also shown a twelve percent increase in aggressive behaviour after watching
violent television as well.
·
Research has also shown heavy
viewers, which is four or more hours a day, put in less effort at school, have
poorer reading skills, play less friendly with friends, have fewer hobbies and
activities, and are more likely to be overweight.
·
An industry
report estimates that 80% of the audience for
the Call of Duty series is male, and 21% is aged 10-14. Going by the 18 rating
on the last three entries, that means at least a fifth of the game’s vast
audience shouldn’t be playing.
·
More than 90 per
cent of children and teens play video games, and researchers say the majority
of those games contain some type of violent content.
·
Studies at Middlesex
University found that children became more aggressive the longer they played
violent computer games. Children as young as four often play games which, if
the images were in a film or video, would be against the law.
- Children
may become less sensitive to the pain and suffering of others.
- Children
may be more fearful of the world around them.
- Children
may be more likely to behave in aggressive or harmful ways toward others.
Can we trust any of these sources?
ReplyDeleteWHAT conclusions are you reducing this down to informing your primary?